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BBS Toolkit.iso
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doors_2
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ooii997b.zip
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WHATS.NEW
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1991-10-11
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4KB
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73 lines
What's New? OOII Version .997ß
~~~~~~~~~~
■ Pause function inside of Blowup Items loop -- fixed
■ Player could pick up more items than he has room for -- fixed
■ Player could sell extra items, earning 1 million+ crystals -- fixed
■ Players reading nonexistent messages, logging back on with
a report of 200+ new messages -- fixed
■ Delyria disease made less deadly -- output corrected
■ Key for Trikorder had extra [] Complex/Bases symbol -- fixed
■ Now Players not susceptible to Acid-Rain on map level 1
■ Items now not shown on regular Infrared Scanner
■ Teleporting sequence changed -- player inputs X,Y,Map coordinates
■ Available Base names shown when only owners or team owners
■ SharpShooter game removed from Games Room
■ Player now goes last in Meat Darts and Roach Races
■ Whats.New file split up and old contents put in Whats.Old
■ Time Between Calls causing negative numbers for callers 25+ days
■ Logon sequence modified
■ Thumpers not 'thumping' -- fixed
■ Teams/Squadrons option added in HQ
■ Base owners may now specify access to Team Members
■ Bases option Self Destruct added to Owner Options
■ Bases can only be built upon stable ground
■ Teleportation is not allowed within two spaces of Complex or Prison
■ Base Range-Finder causing abort in game with invalid coordinates -- fixed
■ Action Combat sequence changed to different format
■ Players being exiled from Bases not being saved to locations -- fixed
■ Team leaders now have more power in the configuring of Bases
■ Team members have the option of upgrading Base shields, defenses, Telepod
■ Dreadvault armed with ZZets ammo -- fixed
■ When a player aborts from stealing, campers still enter combat -- fixed
■ Players getting shot long-range but being able to still use
Medical Kits -- fixed
■ Players not erased from Prison list when Telegrasping
■ Players Prison Term is now equal to their Level
■ Scanner code more efficient, faster
■ "Overklone" removed and actual Overkill re-implemented
■ Sysop has to manually reset the game after completion
■ Defeaters of Overkill now shown in Hall Of Fame file
■ Line in Check Status not extended characters -- fixed
■ Guard at wasteland's gate shows radiation status before entry
■ Players experiencing negative experience points passed level 12
■ Benefits of Oracle reduced and His Intelligence Increased
■ Drop To DOS Feature Added For Sysops
■ Maintenance Cuts Back Frontier Log to 100 Lines
■ New Interface for MaintOO Written
■ MaintOO.Dat File moved in to Ship.OO
■ Maintenance writes daily maintenance to the Log
■ Maintenance not capturing prisoners to put into Prison -- fixed
■ Bank maintenance maxing to 1 million crystals on players -- fixed
■ Kidnapping of Players done only daily instead of Per Play
■ Chance for escape of players when kidnapped added
■ Hall of Fame Moved to The [R]ecords Room in Headquarters
■ TopTen Program added to [R]ecords Room in Headquarters
■ TopTen page clears removed for easier reading
■ Squadron TopTen created
■ Calculation in TopTen bug for Recruits to Fear -- fixed
■ Editor Writes changes to the Log to players can see them
■ Editor +/- during Player Editor Fixed to skip Empty slots
■ Output Terrain Map added to Terrain Editor for Hard Copies of Maps
■ Suspectible players to the Prison now level 4 instead of 5
■ Cyclones wandering off map -- fixed
■ Nukem was allergic to thumpers -- he likes them now
■ User documents updated with new menus included
■ New color menus added in the Complex
■ Message pointer off by one -- fixed
■ If time runs out during combat, the program saves and log off
■ OOCONFIG not resetting the SHIP.OO file when new game -- fixed
■ New logon screen
■ Non-humanoid types not checked for weapons when shedding equipment
■ If time runs out during entry of message, message aborted and logoff
■ New maps (NESSUS), for experts only!